1/6/2024 0 Comments Make tiny planet gimpIf you entered all the settings correctly, you should see something like the image below. After countless months of digging and researching, this is the formula I was able to track down, so you will just have to bear with me. I will not get into what is actually happening here, mainly because I have absolutely no idea. Set the layer mode to Screen, duplicate this layer, then do Color -> Invert. Sun orientation changes where the light is cast from. Outer atmosphere doesnt have to be white, but it should be brighter than your planet coor. Planet color is the color of your planet. Make a new layer and select the Fill Type to be the foreground color. Download Step 2: Choosing the Settings Here you can set your planet size, 500 pixels ought to be a good start. G’MIC allows for multiple expressions to be used in the same input, so the above formula is actually three separate expressions. Set a new foreground color to FF0000 this is red. The formula we want to use to warp our texture into a circular planet is as follows: We only need math to affect the X-Axis of our texture, so change the value in the Y-Warping input to simply y. Set the Interpolation value to Nearest Neighbor and the Boundary value to Transparent. First, make sure to turn off Relative Warping. You can type the name of the filter in the search bar to find it faster if you prefer.īy default, the Cartesian Transform filter will apply a wavy distortion effect to the texture, but we want to use some of our own math to turn the square texture into a round planet. We are looking for a filter in the Deformations category called Cartesian Transform. Now to apply the magical transformation that will give us a great looking 2D planet! Go to Filters -> G’MIC Qt to bring up the filter browser.
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